This is the very first working wireless test with an early prototype mock-up of the sequencer. The sequencer is wirelessly sending values to a computer, and the computer is generating tones based on the values set on the sequencer. The position of the cursor/playback head is controlled only locally on the sequencer (although it can be slaved to another wireless device). All that is happening on the side of the computer is a tone is changing frequency, synced in real time over the wireless mesh network.
Not a lot has happened since May 2008, but Wireless Sound Objects is getting back on track. Now with it’s new redefined web presence, Wireless Sound Objects can get the attention it deserves, from it’s creator, and the world.